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Sonic 2: Dimps Edition [UPDATED]

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Click here to view the embedded video.

It was only a matter of time before a hack like this one came along.

On the heels of the incredible Sonic 2 XL hack comes a parody of how Dimps has been handling the gameplay in Sonic 4, according to a few members at Sonic Retro.  This hack, by SOTI and MarkeyJester, “dumbs down” the physics in Sonic 2, so that nothing can be accomplished without speed boosters.  You know, just like the real thing.  SOTI gave a run down of the game’s features and future implementations:

Here is what has been implemented in the game so far:
- Speed boosters, freshly programmed and will be in every level (except from SCZ due to obvious reasons).
- Sonic only gameplay (The removal of Tails as a playable character was actually because of using Tails’ VRAM space for the dash pads)
- Boss theme replaced with a port of the Sonic 3D unused track which is being used as a boss theme for Sonic 4.
- A few physics tweaks to dumb down the game, after all – this is Dimps’ take on things.
- Title screen menu removed (no point for 2P mode and the options menu).
- Misplaced sound effects for a few things.

What might be implemented for the release (do note that none of these are promised for the release):
- The Sonic 4 version of the spikeless Bubbles badnik. (Currently being worked on)
- Dust trails.
- “Dimps Style” level design tweaks.
- Jump Dash
- Boost Button

SOTI continued to note that the homing attack and gimmick stages would not be in this hack.  A shame, considering that he could lampoon Dimps’ design choice of using the homing attack to cross large pits instead of actually platforming.  Will quarter-circle embankments with even worse physics make the cut?  We shall find out.  (UPDATE: homing attack is confirmed to be in later builds.)

The game is scheduled to see a demo release at SAGE 2010.   As Ken Balough would say, “This is truly Sonic the Hedgehog 2 as you imagined it.”  Check out some of the later levels and gratuitous speed-boostage in the gallery below (massive “lol” at Death Egg Zone).

Visit the Sonic 2: Dimps Edition thread at Sonic Retro.

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UPDATE: New video of an updated build in Casino Night Zone.  What’s new?  Homing attack.  How does this affect the level?  Well, aside from the obvious observation that Casino Night wasn’t built for Sonic to be zipping around at whim, it renders the boss fuck-easy:

Click here to view the embedded video.


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